Author: Hossein Amerkashi
Publisher: Amerkashi
ISBN:
Category : Computers
Languages : en
Pages : 100
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Book Description
This book will show you how to build apps with little or even no programming skills! It will show you how to use drag-and-drop visual programming for designing and building fully functional mobile apps for Android using MIT (Massachusetts Institute of Technology) App Inventor 2. Absolute App Inventor 2 book will take you beyond basic tutorials and will cover concepts that will help you to become a better mobile App Inventor. If you are new to programming or App Inventor, then this book will show you how to properly start-off designing and developing mobile apps and will then gradually take you through understanding more advanced concepts. If you have already used App Inventor, use this book to learn about optimization, DRY principle, design patterns and concepts that will teach you how to design & develop apps that will run more efficiently and to learn about concepts that have not been covered in other App Inventor books. The book covers good programming designs using DRY (Don’t Repeat Yourself) Principle by using App Inventor Procedures. The book also covers how to use proper abstraction and produce much cleaner code through use of App Inventor Advanced “Any Component”.
Author: Hossein Amerkashi
Publisher: Amerkashi
ISBN:
Category : Computers
Languages : en
Pages : 100
View
Book Description
This book will show you how to build apps with little or even no programming skills! It will show you how to use drag-and-drop visual programming for designing and building fully functional mobile apps for Android using MIT (Massachusetts Institute of Technology) App Inventor 2. Absolute App Inventor 2 book will take you beyond basic tutorials and will cover concepts that will help you to become a better mobile App Inventor. If you are new to programming or App Inventor, then this book will show you how to properly start-off designing and developing mobile apps and will then gradually take you through understanding more advanced concepts. If you have already used App Inventor, use this book to learn about optimization, DRY principle, design patterns and concepts that will teach you how to design & develop apps that will run more efficiently and to learn about concepts that have not been covered in other App Inventor books. The book covers good programming designs using DRY (Don’t Repeat Yourself) Principle by using App Inventor Procedures. The book also covers how to use proper abstraction and produce much cleaner code through use of App Inventor Advanced “Any Component”.
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1491907231
Category : Computers
Languages : en
Pages : 362
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Book Description
Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web
Author: Edward Mitchell, MS, MBA
Publisher: Edward Mitchell
ISBN:
Category : Computers
Languages : en
Pages : 139
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Book Description
MIT App Inventor 2 is the fast and easy way to create custom Android apps for smart phones or tablets. This guide introduces the basic App Inventor features - you can likely create your first simple app in about an hour, and understand the basic components of App Inventor in a full day. App Inventor 2 is free to use and you can use it for commercial applications too. App Inventor 2: Introduction is targeted at adult learners (high school and up) and shows how to design your app’s user interface with “drag and drop” interface controls to layout your app’s screen design. Then implement the app’s behavior with unique “drag and drop” programming blocks to quickly assemble the program in a graphical interface. This introduction covers the basics of the App Inventor user interface Designer and the Blocks programming editor, plus basic “blocks” programming concepts and tools for arithmetic, text processing, event handling, lists and other features. Updates and additional tutorials are available on the book's web site at appinventor.pevest.com
Author: David Wolber
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308813
Category : Computers
Languages : en
Pages : 386
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Book Description
A guide to using App Inventor to create Android applications presents step-by-step instructions for a variety of projects, including creating location-aware apps, data storage, and decision-making apps.
Author: Camille McCue, Ph.D
Publisher: John Wiley & Sons
ISBN: 1119380677
Category : Computers
Languages : en
Pages : 384
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Book Description
Help for grown-ups new to coding Getting a jump on learning how coding makes technology work is essential to prepare kids for the future. Unfortunately, many parents, teachers, and mentors didn't learn the unique logic and language of coding in school. Helping Kids with Coding For Dummies comes to the rescue. It breaks beginning coding into easy-to-understand language so you can help a child with coding homework, supplement an existing coding curriculum, or have fun learning with your favorite kid. The demand to have younger students learn coding has increased in recent years as the demand for trained coders has far exceeded the supply of coders. Luckily, this fun and accessible book makes it a snap to learn the skills necessary to help youngsters develop into proud, capable coders! Help with coding homework or enhance a coding curriculum Get familiar with coding logic and how to de-bug programs Complete small projects as you learn coding language Apply math skills to coding If you’re a parent, teacher, or mentor eager to help 8 to 14 year olds learn to speak a coding language like a mini pro, this book makes it possible!
Author: Mike McGrath
Publisher: In Easy Steps
ISBN:
Category : Computers
Languages : en
Pages : 192
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Book Description
Have you ever wondered how to create an app for Android devices? Here's your chance to find out! Android has become the dominant operating system for smartphones and a host of connected devices. Building Android Apps in easy steps, 2nd edition will help you develop your own brilliant Android App using the popular Android App Inventor 2. Your App idea can now become a reality! Assuming no prior knowledge of any programming language, Building Android Apps in easy steps, 2nd edition is ideal for newcomers wanting to easily create apps for Android devices, as well as programmers and web developers looking to quickly expand their skill set. Starting from setting up your computer to develop and test your Android apps, Building Android Apps in easy steps, 2nd edition shows how to create graphical interfaces; define application properties; add interactivity; integrate with the web; build and deploy complete Android apps and more – all using simple drag-and-drop blocks – and demonstrated here by examples. Each chapter builds your knowledge so by the end of the book you'll have gained a sound understanding of application development for the Android platform. Use Building Android Apps in easy steps to create your own Android apps without doing any coding! Covers App Inventor 2 (released December 2013).
Author: Scott La Counte
Publisher: American Library Association
ISBN: 0838911293
Category : Computers
Languages : en
Pages : 52
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Book Description
Patrons increasingly expect access to their libraries anywhere, anytime. This Special Report provides practical guidance in how librarians can put the library in the palms of their patrons' hands. Using the HTML skills that many librarians already have along with flexible development tools, technology expert La Counte shows how creating a customized mobile app doesn't need to be expensive or require deep expertise. In straightforward, practical terms he Demonstrates how to establish a presence on the mobile web with mobile websites and phone apps Details open-source development tools such as PhoneGap that allow for the creation of mobile apps that work on a variety of mobile operating systems, with emphasis on the iPhone Discusses methods for assessing a library's user base and getting buy-in from administrators Following the pointers in this Special Report, libraries can easily go wherever their patrons do!
Author:
Publisher:
ISBN:
Category : Law
Languages : en
Pages :
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Book Description
Author: Yuzo Iano
Publisher: Springer Nature
ISBN: 3030575667
Category : Political Science
Languages : en
Pages : 581
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Book Description
This book presents the proceedings of the 5th Edition of the Brazilian Technology Symposium (BTSym). This event brings together researchers, students and professionals from the industrial and academic sectors, seeking to create and/or strengthen links between issues of joint interest, thus promoting technology and innovation at nationwide level. The BTSym facilitates the smart integration of traditional and renewable power generation systems, distributed generation, energy storage, transmission, distribution and demand management. The areas of knowledge covered by the event are Smart Designs, Sustainability, Inclusion, Future Technologies, IoT, Architecture and Urbanism, Computer Science, Information Science, Industrial Design, Aerospace Engineering, Agricultural Engineering, Biomedical Engineering, Civil Engineering, Control and Automation Engineering, Production Engineering, Electrical Engineering, Mechanical Engineering, Naval and Oceanic Engineering, Nuclear Engineering, Chemical Engineering, Probability and Statistics.
Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1063
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Book Description
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.